Force Staff – Dota 2 Guide, Stats & Hero Matchups [Patch 7.39d]

Upgraded Item | Magical

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Gold is the currency used to buy items or instantly revive your hero in Dota 2.2200

Allows you to manipulate others, for good or evil.

A Force Staff is like a magic stick that helps you and your buddies zip around the battlefield. Imagine having a wand that gives you the power to push yourself or your friends in any direction you want, almost like a super-friendly shove.

Base Combat Stats

+ 10 Intelligence

bonus health

+ 175 Health

Recipe

Abilities

Active: Force

Pushes any target unit 600 units in the direction it is facing.

Mana: 150

Cooldown: 19

Additional Insights

  • Self-cast will cause you to use Force on yourself.
  • Force Staff doesn't interrupt the target's actions.
  • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
  • Force Staff has %enemy_cast_range% cast range when cast on enemies.
  • Can move you through terrains even the impassable.
  • Overall, it's a handy tool that adds a dash of fun and strategy to the game. Whether it's to save your skin, help out a teammate, or pull off some crafty moves, the Force Staff is there to lend a magical hand.

Statistics

The statistics below shows the percentage of hero builds which contain Force Staff as a core, common or situational item for each role. These statistics are based on our hero guides.

Support

Core: 33%

21 out of 63 guides

Support

Common: 14%

9 out of 63 guides

Support

Situational: 43%

27 out of 63 guides

Mid

Core: 3%

1 out of 35 guides

Mid

Common: 11%

4 out of 35 guides

Mid

Situational: 29%

10 out of 35 guides

Offlane

Core: 2%

1 out of 43 guides

Offlane

Common: 5%

2 out of 43 guides

Offlane

Situational: 21%

9 out of 43 guides

Carry

Core: 0%

0 out of 41 guides

Carry

Common: 7%

3 out of 41 guides

Carry

Situational: 0%

0 out of 41 guides

Itemization Strategy

A must have for supports from the early game to middle game, This item is built by almost anyone in dota as it's a common mechanic to help or survive in the game.

Heroes with Force Staff as Core Item

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A core mobility item to close the gap on enemy heroes and lock them down with Nightmare and Fiend's Grip. Also lets you push yourself or one of your allies away from trouble.
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A mobility item to push yourself or one of your allies away from trouble, or close the gap on enemies. Also lets you propel forward quickly during Freezing Field with {aghanims-scepter}.
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A core mobility item to close the gap on enemy heroes and set up kills with your lockdown spells. Also lets you push yourself or one of your allies away from trouble.
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A core mobility item to close the gap on enemy heroes and lock them down with Sinister Gaze. Also lets you push yourself or one of your allies away from trouble.
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A core mobility item to close the gap on enemy heroes and lock them down. Also lets you push yourself or one of your allies away from trouble.
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A core mobility item to close the gap on enemy heroes and lock them down with your disabling spells. Also lets you push yourself or one of your allies away from trouble.
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A mobility item in the mid game to get in range for your Assassinate or push yourself or an ally out of fights when caught by enemy heroes. Gets upgraded to Hurricane Pike later in the game.
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A core mobility item to maintain the chase on enemy heroes who push themselves out of your Power Cogs. Also lets you push yourself or one of your allies away from trouble.
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A core mobility item to close the gap on enemy heroes and lock them down with Ice Path to follow up with your damage spells. Also lets you push yourself or one of your allies away from trouble.
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A core mobility item to quickly push yourself and the enemy hero caught under Flaming Lasso towards your team. Can also be used to break {linkens-sphere} spellblock on an enemy hero if they have the item.
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A mobility item to push yourself or one of your allies away from trouble, or close the gap on enemies. Can also be used on your Homing Missile to propel it forward and surprise enemy heroes.
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A core mobility item to close the gap on enemy heroes and lock them down with Telekinesis. Also lets you push yourself or one of your allies away from trouble.
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A core item to increase your mobility in combination with {blink-dagger} and Skewer. Works well to close the gap on enemy heroes and lock them down with Reverse Polarity. Also lets you push yourself or one of your allies away from trouble.
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Force Staff on Tusk is just a solid utility pickup. You can use it to escape, chase, or push teammates out of trouble. It’s especially nice against slows or if you need that extra bit of mobility without relying on Blink.
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A core mobility item to push yourself or one of your allies away from trouble, or close the gap on enemies. Lets you move closer to an ally to heal and save them with all your spells.
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A mobility item to close the gap on enemy heroes and lock them down with your disabling spells to follow up with your damage for kills. Also lets you push yourself or one of your allies away from trouble.
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A core mobility item to close the gap on enemy heroes and lock them down with Firesnap Cookie to set up kills. Also lets you push yourself or one of your allies away from trouble.
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A core item that provides mobility for both you and an ally.

Trivia

Did you know that the concept of Force Staff in Dota was inspired by a similar item called 'Force Staff' from the game 'Warcraft III: The Frozen Throne' Dota, as a mod for Warcraft III, drew inspiration from various items and abilities in the Warcraft universe, and the Force Staff was one of those adaptations.
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